Gespeichert von Erik Wegner
am/um
Body
Canvas stellt die Möglichkeit bereit, mit JavaScript zur Laufzeit Bilder und Animationen auf einer Webseite zu erzeugen. In diesem Beispiel wird eine Sinus-Welle angezeigt.
Demo
Quellcode
<!DOCTYPE html> <html><head><title>Canvas demo</title></head> <body> <canvas id="canvas1" width="100" height="50">C A N V A S</canvas> <script type="text/javascript"> if ( window.addEventListener ) { addEventListener( "load", draw, false ); } else { attachEvent( "onload", draw ); } var width = 0; var height = 0; var amplitude = 0; var deg = 0; var deginc = 1; var starty = 0; var stretch = 1.3; function draw(){ prepare(); window.setInterval(timerEvent, 66); } function prepare() { var canvas = document.getElementById('canvas1'); if (canvas) { width = canvas.width; height = canvas.height; amplitude = height / 2 - 3; starty = height / 2; } } function timerEvent() { var canvas = document.getElementById('canvas1'); if (canvas.getContext) { canvas = canvas.getContext('2d'); //canvas.fillStyle = "rgb(255,255,255)"; //canvas.fillRect( 0, 0, width, height); canvas.clearRect(0, 0, width, height); // Create gradient var grd=canvas.createLinearGradient(0,0,width,0); grd.addColorStop(0,"white"); grd.addColorStop(0.1,"red"); grd.addColorStop(0.9,"red"); grd.addColorStop(1,"white"); // Fill with gradient canvas.strokeStyle=grd; canvas.lineWidth = 5; canvas.fillStyle = "rgb(250,0,0)"; canvas.beginPath(); canvas.moveTo(0, starty); starty = height / 2 + Math.sin((deg + deginc) * 6.28 / width / stretch) * amplitude; for (x = 0; x < width; x += 2) { var y = height / 2 + Math.sin((deg + x) * 6.28 / width / stretch) * amplitude; canvas.lineTo(x,y); } canvas.stroke(); } deg+=deginc; while(deg > width * stretch) deg -= width * stretch; } </script> </body> </html>